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AI Insights · Timothy · April 2022

Top 5 Educational Games in Nigeria Q1 2022: Unified Platform Performance

In Q1 2022, educational games in Nigeria showed varied trends in downloads, revenue, and active users. Lingokids - Play and Learn led with notable metrics, while other apps exhibited unique patterns.

Top 5 Educational Games in Nigeria Q1 2022: Unified Platform Performance

Throughout the first quarter of 2022, the performance of the top five educational games on a unified platform in Nigeria showcased diverse trends in downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look at the market dynamics.

Lingokids - Play and Learn from Monkimun Inc experienced a fluctuating trend in weekly revenue, peaking at approximately $699 in the final week of February. Weekly downloads saw an initial increase, reaching 3.1K in the last week of January before declining to around 1.2K by the end of March. Active users peaked at around 6.8K in mid-January, with a steady decline to approximately 4.9K by the end of the quarter.

LooLoo Kids - Nursery Rhymes by COLORCITY saw a stable weekly revenue pattern, peaking at $282 in late January. Weekly downloads remained relatively consistent, with a slight peak at 648 in the last week of March. Active users showed a steady increase, reaching around 1.6K by the end of the quarter.

DragonPals: Preschool Learning, published by Zalomit Limited, exhibited a varied revenue trend, peaking at $188 in late February. Weekly downloads showed a mixed pattern, with a high of 641 in early February and a low of 57 in mid-March. Active users followed a similar trend, peaking at 467 in early February before stabilizing around the 300 mark.

KidloLand Toddler & Kids Games from IDZ Digital Private Limited observed a notable decrease in weekly revenue, starting at $143 in late December and dropping to $37 by mid-March, before a recovery to $141 by the end of the month. Downloads were fairly stable with minor fluctuations, peaking at 385 in late December. Active users started at 655 and gradually declined to around 411 by the end of March.

ABCmouse: Reading & Math Games by Age of Learning, Inc. had a modest revenue performance, peaking at $162 in the last week of March. Downloads were low throughout the quarter, with a peak of just 37 in mid-January. Active users remained relatively stable, peaking at 76 in mid-January and maintaining a consistent user base around the 60s.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022